Before end of semester.
- Zoom in with guns.
- Ability to swap between a primary, secondary, and melee weapons.
- Pickup other and equip other weapons.
- Basic enemies.
- Estimated layout of at least two locations.
During Winter Break.
- 3D Models.
- HUD design.
- Audio.
2nd Semester.
- Currency.
- Shops.
- Pickups.
- Bosses.
- Safe House.
- At least one drivable vehicle or mountable turret.