Yesterday i was able to create a weapon swap system that could switch between an unarmed mode, Melee mode. Primary weapon, secondary weapon, and heavy weapon. Also created a universal fire-arme scripte that can change a guns fire mode based on an integer. 1 is non-auto, 2 is, auto, and 3 is spread, altho spread right now is broken.
Being able to pickup ammo from a create and add it to a reserved ammo count is also now a thing, how ever attempting to pick up ammo for a weapon you do not have will cause erors as shown hear when i try to pic up shotgun ammo with the mini-gun out.